AI Insights · Timothy · July 2022
Top 5 Otome Games on Android in Guatemala: Q2 2022
Explore the performance of the top 5 Otome games on Android in Guatemala during Q2 2022, with insights on downloads, revenue, and active users.
During the second quarter of 2022, the Otome game market on Android in Guatemala showcased interesting trends. Here's a closer look at the performance of the top 5 Otome games based on data from Sensor Tower.
Obey Me! Anime Otome Sim Game from NTT SOLMARE CORPORATION showed a varied performance. Weekly revenue saw a notable increase, peaking at approximately $23 in the weeks of April 25 and June 6. Weekly downloads experienced fluctuations, reaching a high of 57 during the week of April 4 and maintaining an average of around 36 downloads per week towards the end of the quarter. The game's active user base exhibited a slight decline, starting at 240 in late March and ending at 220 by the end of June.
My Candy Love : Otome Sim Game by Beemoov Games had a relatively stable performance. Weekly revenue saw minor increases, peaking at $9 during the week of May 16. Downloads remained consistent, with a slight peak of 65 in mid-April and an average of around 42 towards the end of June. The game maintained a steady active user base, hovering around 592 to 599 users throughout the quarter.
Tears of Themis from COGNOSPHERE PTE. LTD. experienced modest revenue generation, with peaks of $6 during the weeks of May 2 and May 9. However, there were no significant download or active user metrics available for this game during the quarter.
Blood Kiss : Vampire story by StoryTaco.inc had a promising start with weekly downloads peaking at 238 in mid-April. However, the downloads gradually declined to around 123 by the end of June. The game’s active user base followed a similar trend, starting at 367 and dipping to 298 by the end of the quarter. Revenue saw a peak of $11 in the week of April 11 but dwindled to zero in the subsequent weeks.
Darling Pet : Choose your love, also from StoryTaco.inc, showed a gradual increase in downloads, starting from 12 in late May and reaching 76 by mid-June. Revenue was minimal, with a brief peak of $5 in mid-April, and no significant active user data was available for this game.
For more detailed insights and trends on these Otome games, visit Sensor Tower.